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This route will take us to the most affected places during the Second World War and teach us how Otto Frank, the writer’s father, managed to publish her daughter’s diary. We will relive the history about one of the most popular writers all over the world, who became such a symbol for the Jews. Also, we will discover the best hidden places that the Dutch resistance offered to the Jews to protect themselves.
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We will also walk along the Jewish Quarter and visit the synagogues and museums where the war memories are still present. We will also travel back in time to hard moments lived in the city, such as the Amsterdam General Strike of February 1941 or the famine period. We will also admire the buildings where the mark of pain is still present nowadays, and discover how Holland suffered the German invasion. We will move along the city with an english speaking guide as we unfold the most significant events that took place during the conflict, like how the Jewish quarter had to be adapted to a difficult regime that modified its live forever. This seems a fairy-tale story, but Anne Frank was more than a normal girl. This experience takes you to the hardest times during Second World War told from the eyes of the sweet Anne Frank, undoubtedly the most famous young writer all over the world.ĭuring the Second World War, this young Jewish student lived hidden in a frightening place where she wrote her diary about love, the fear that was suffering the word, and her tragic adventures. The other characters are interviewed and through their testimonials the player of the game discovers how their choices have impacted those characters.We have composed such a story with our Anne Frank and Jewish Quarter Tour, in order to make you fall in love with every narrow street of Amsterdam. During the game the players get to know more about their team mates and they can change their preference on the basis of what happens and how the characters respond.Īt the end of the game the players are confronted with the choices that they previously made. At the start of the game this choice is made on the basis of their first impression. There are four moments during the game where the players need to indicate who should be captain. The goal of the conversation is to enable the students to reflect on situations where exclusion and discrimination play a role in their own lives. The best way to address prejudices and discrimination among students is to ask the questions after they have played the game. In school you can use Fair Play as a part of your lessons, for example in Civic Education or Physical Education. Their choices influence the responses of the other team players, and consequently, the way the story develops. They need to make a choice from a limited number of possibilities. During crucial moments the players are asked to make a judgment call on certain dilemmas. The game challenges the players to consciously think about their own actions. What do you do if a teammate discriminates someone? At the end, the group decides on who gets to be captain. They choose one of the three roles: perpetrator, bystander and helper. The players have to deal with a few nasty situations related to discrimination, prejudices and group pressure, as well as to come to terms with their own prejudices. In this educational game six young football talents are scouted for a football academy in Rio.